sexta-feira, 27 de janeiro de 2012

Lisbon workshop: a living system

O workshop “A living System” surge no âmbito da parceria entre o VitruviusFablab-ISCTE.IUL, o FabLabEDP e a Rhino3DPortugal. O objectivo central é explorar as tecnologias digitais e os seus contributos para superar alguns dos novos desafios propostos à Sociedade e à Arquitectura em Portugal. Com o desenvolvimento tecnológico, ferramentas, antes limitadas às áreas não criativas, começam a fazer parte do quotidiano dos alunos nos laboratórios das universidades de Arquitectura e a influenciar os processos conceptuais. Os métodos de trabalho e de representação do arquitecto estão a mudar rapidamente, com a introdução de programas CAD-CAM de modelação geométrica e paramétrica. Nos últimos anos têm sido disponibilizados novos softwares de representação e fabricação digital, que têm permitido criar novas formas de interagir com o computador e com a arquitectura. A arquitectura contemporânea, nas suas várias escalas, procura uma maior flexibilidade, adaptabilidade e interactividade tendo em conta simultaneamente os meios e os objectivos do sistema cinético. Torna-se, assim, essencial aos actores das áreas criativas adquirirem novos conhecimentos face às mais recentes inovações tecnológicas e como estas poderão responder aos desafios e problemas da sociedade.
O workshop explora o uso do Grasshoper, Firefly e Arduíno como ferramentas criativas, técnicas de design, simulação e prototipagem de soluções 3D interactivas em arquitectura
O workshop teórico-prático de 64 horas, ministrado em inglês e português, será composto por dois módulos: (1) LS_01: Grasshopper+Firefly +Arduíno e Oficina; (2) LS_02: Estúdio de Design – Discursive Wall.
O workshop destina-se a estudantes e profissionais de diferentes áreas do conhecimento, nomeadamente da arquitectura, design, artes plásticas, engenharia, música, programação. Os participantes vão gerar modelos 3D à escala. A participação está limitada a 20 participantes com ou sem conhecimentos sobre os softwares. Os participantes trabalharão individualmente e em grupo utilizando os seus portáteis. Para se inscrever deverão preencher o formulário até dia 28 de Fevereiro 2012. A inscrição só será valida se receber um e-mail a confirmar a aceitação.
The workshop “A living System” involves three partners: VitruviusFablab-ISCTE.IUL, FabLabEDP and Rhino3DPortugal. The main goal is to explore digital technologies and their contribution to solve some of the new challenges presented to the society and architecture in Portugal. With technological developments, tools once limited to not creative areas begin to be part of the everyday life of students in University Architecture Laboratories and change its design processes. The architecture design methods are changing rapidly with the introduction of CAD-CAM software’s. In recent years, new software’s have been available for 3D representation and digital fabrication, which have allowed creating new ways of interacting with the computer and architecture. Contemporary architecture in its various scales, seeks greater flexibility, adaptability and interactivity taking into account both the means and goals of kinetic systems. Thus, it is essential to the creative industry players to acquire new knowledge about the latest technological innovations and how they can solve some of the problems and challenges of today’s society.
The workshop will explore the use of Grasshopper, Firefly and Arduino as creative and technical tools in all the design process, to simulation and prototype 3D interactive architecture solutions.
The theoretical and practical workshop (64 hours) taught in English and Portuguese, will be composed of two modules: (1) LS_01: Firefly +Grasshopper + Arduino and Scale Model Fabrication; (2) LS_02: Design Studio – Discursive Wall.
This workshop is intended for students and professionals from different areas of knowledge, (architecture, design, fine arts, engineering, music and programming) who are interested in the process of design: from ideation to prototyping.  The participants will generate scale models.
Registration is limited to 20 participants with or without software knowledge. Participants will work individually and in group.  Participants must take their own laptops to the workshop. Registrants should complete the form by 28 February 2012. Once registered, you will receive an email confirming your acceptance.

http://alivingsystemiscteiul.wordpress.com/
At ArchMedium we would like to propose a project that will help us rediscover our primitive instincts. We want to create a bond again with Mother Nature. We want to reestablish the ancient connection between Man and the glories of His planet. This is an experience that too frequently eludes us in our contemporary, urban lifestyles.
What we want to create is a Northern Lights observatory located in one of the most extreme latitudes inhabited by Man, surrounded by lush, endless forests and nature in its purest form. A place where one can retreat for a few days to completely disconnect from the daily routine and plunge headfirst into a world of observation, relaxation, and learning.

http://www.en.archmedium.com/

terça-feira, 21 de setembro de 2010

SnapIt Screen Capture 3.7


SnapIt is easy to use screen capture software which allows you to easily capture anything on the screen including windows, menus, full screen, rectangular regions, web pages and take shots of moving images. It is a very convenient tool for bloggers. When you write posts on your blog you need to capture and crop images from different sources - this tool is for you.
- Supports hotkeys, auto-saving, clipboard
- Automatically copies screenshots to the clipboard
- Tracks capture history, auto-saves captured images
- Saves files in BMP, GIF, JPEG, PNG and TIFF formats
- Auto-names captured images
Screen Capture Software

http://www.digeus.com/products/snapit/snapit_screen_capture_3_5.html

quarta-feira, 8 de setembro de 2010

Modelação paramétrica + fabricação digital software Rhino + Grasshopper

ISCTE-IUL
13 Outubro 2010, 14:30, Auditório B.204
Conferência Prof. Gabriela Celani
"A informática na pesquisa de pós-graduação em arquitectura: novos meios de geração e produção de formas"
A implantação do LAPAC e a pesquisa desenvolvida na FEC-UNICAMP nas áreas de sistemas generativos, projeto paramétrico, gramática da forma, computação evolucionária, prototipagem rápida e fabricação digital.  (Entrada livre)
16 Outubro 2010
9:00-13:00/14:00-18:00, Laboratório a definir
Workshop 
 Modelação digital com utilização do software Rhinoceros e do plug-in Grasshopper. Variáveis e parâmetros, instanciamento de formas parametrizadas, subdivisão de entidades geométricas, repetição de formas com variações, geração de valores aleatórios e de sequências numéricas, condicionais e operadores lógicos.
Técnicas de fabricação. Preparação de um modelo sólido para impressão 3D. Estratégias de produção por corte a laser: planificando-o e fatiando-o.
Vagas _ 20
Preço _ 25€
Inscrições_ As inscrições devem ser realizadas em http://modelacaoparametricafabricacaodigital.eventbrite.com/.
Data limite para inscrições: 8 de Outubro de 2010

quarta-feira, 16 de junho de 2010

"THE INDUCTION CITY" Project: Solution for the Complex Systems of the City

The Undesignable Cityscape: ×Project Cities
The "induction cities" project began with our conclusion that a city cannot be designed.

quinta-feira, 3 de junho de 2010

ALGOMAD 2010

..."algo más que un instrumento". ALGOMAD -Algo más que un instrumento: introducción a Métodos generativos en Arquitectura y Diseño- es un seminario sobre el uso de herramientas digitales avanzadas, para generar formas con métodos paramétricos alternativos, automáticos y semiautomáticos.
http://www.algomad.org/

Los Talleres
Los asistentes a ALGOMAD deberán escoger una opción entre los talleres 1 y 2, centrados en métodos generativos de diseño y que tendrán lugar por la mañana, y otra opción entre los talleres 3 y 4, más orientados a programación y que se celebrarán por la tarde.
Taller 1. Generative Components
GenerativeComponents (GC), es un sistema de diseño paramétrico y asociativo que permite explorar diferentes alternativas de diseño. GC permite trabajar en un ambiente gráfico combinado con scripting y con programación de bajo nivel si es necesario. GC es una herramienta probada en diferentes estudios de arquitectura e ingeniería y corre sobre la sólida plataforma Microstation.
GC da la oportunidad a los usuarios de crear sus propias aplicaciones (.DLL) geométricas y lógicas de una manera gráfica. Desde este punto de vista GC puede verse como una herramienta para hacer herramientas. GenerativeComponents puede ser resumido en 5 características:
Modelado de geometría convencional y compleja.
Sistema de control paramétrico y asociativo.
Extensión de la aplicación (hacer las propias herramientas) mediante la interfaz de usuario.
Soporta programación orientada a objetos, reflejo y scripting.
Generación automática de documentación y planos durante el modelado. El programa previsto es el siguiente:
Día 1
Introducción a GenerativeComponents.
Variables y Listas, Series().
Fabricación.
Generación de objetos personalizados (FeatureType)
Día 2
Importar y exportar datos a Excel.
Introducción a GCscript.
Más información sobre GenerativeComponents
Taller 2. Grasshopper Grasshopper
(GH) es una extensión de Rhinoceros 3d para el diseño generativo y la programación gráfica de formas complejas. Con GH el usuario puede definir relaciones y comportamientos tal y como los piensa, trabajando con un modelo en el que la geometría es dinámica y reactiva ante los parámetros que se elijan (la posición del sol, el tamaño de una habitación, el color de una fachada...)GH está basado en programación simbólica, es un sistema muy visual y a la vez muy potente, que permite sacarle partido desde el primer minuto. El taller puede ser seguido por cualquier usuario con mínimos conocimientos de geometría. Tener experiencia con Rhino ayudará pero no es imprescindible. El programa previsto es el siguiente:
Día 1
Introducción a Grasshopper.
Estructuras Básicas. Análisis de ejemplos.
Reactividad y espacios duales.
Día 2
Planteamiento y desarrollo de un proyecto personal en GH.
Más información sobre Grasshopper
Taller 3. RhinoScript
RhinoScript es un lenguaje de programación sencillo basado en Visual Basic. Con RhinoScript se pueden añadir todo tipo de funciones nuevas a Rhino, automatizar determinadas tareas y generar nuevos comandos que permitan crear formas libres y formas combinadas mediante variables paramétricas.
El Taller puede ser seguido por quienes no tengan conocimientos ni de Visual Basic ni de Rhino aunque se requiere experiencia en el uso de técnicas digitales. Y un conocimiento aunque sea muy básico de lenguajes de programación y de Rhino o programas similares ayudará a sacar más rendimiento del curso. El primer día se proporcionará amplia documentación para facilitar el seguimiento del taller. El programa previsto es el siguiente:
Día 1
Introducción a los lenguajes de programación.
Análisis de ejemplos simples en RS.
Creación de scripts simples en RS.
Día 2
Planteamiento y desarrollo de un proycto personal en RS.
Más información sobre RhinoScript
Taller 4. Processing
Processing es un lenguaje de código abierto que se utiliza para programar la generación de formas e imágenes 2D y 3D, animaciones y todo tipo de procedimientos interactivos. Es utilizado por todo tipo de profesionales, incluyendo artistas, diseñadores y arquitectos, tanto para crear productos que pueden difundirse por la web como para experimentar con métodos de generación de formas de todo tipo.
Es un lenguaje simple que puede asimilarse con facilidad por quien tenga una experiencia media en el uso de herramientas digitales y nociones muy básicas de programación. Durante el taller se dará una introducción sintética al program y se proporcionarán ejemplos simples a partir de los cuales se pueda experimentar libremente. El programa previsto es el siguiente:
Día 1
Introducción a los lenguajes de programación.
Análisis de ejemplos simples en Processing.
Creación de scripts simples en Processing.
Día 2
Planteamiento y desarrollo de un proyecto personal en Processing.

domingo, 16 de maio de 2010

PARAsite: parametric and algorithmic research in architecture

ENCODING MATTER STUDIO BY ROLAND SNOOKS

The studio posits a behavioral design methodology, re-conceptualizing design as the organization of matter. This behavioral understanding of design focusses on the dissolution of normative hierarchies that operate within architectural organization and tectonics. A non-linear algorithmic design methodology is proposed capable of displacing existing hierarchies through the emergent operation of self-organizing systems.

http://arch-pubs.usc.edu/parasite/

quinta-feira, 13 de maio de 2010

mode tools

Studio Mode is pleased to announce the beta release of ModeTools, a specialized toolbar with custom components for Grasshopper. The first release consists of BakeMaterial and BakeColor components that allow properties of objects developed in Grasshopper to persist after baking. This release of ModeTools is a freely distributable package licensed under Creative Commons License. We welcome all feedback regarding ModeTools – please email us at info@studiomode.nu. Stay tuned for more custom Grasshopper components.
Download ModeTools_0.01 here.
Compatible Versions : 0.6.0043, 0.6.0055
ModeTools_0.01 by Studio Mode is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.

Performative Environments

Stevens Institute of Technology
2009Spring
Gil Akos and Ronnie Parsons

modeLab

sexta-feira, 23 de abril de 2010

Artech 2010 “Envisioning Digital Spaces”

Guimarães, Portugal
Artech 2010 is the fifth international conference held on the topic of Digital Arts. It aims at promoting contacts between Iberian and International contributors concerned with the concept, production and dissemination of Digital and Electronic Art. Artech 2010 aims at bringing the scientific, technological and artistic community together, while promoting the interest in the digital culture and its intersection with art and technology as an important research field, a common space for discussion and exchange of experiences, a forum for emerging digital artists and a way of understanding and be delighted with new forms of digital expression.
http://www.artech-international.com/artech2010/

domingo, 18 de abril de 2010

Expo 2010 Shanghai China

Duration:May 1 to Oct 31, 2010
Location: between NanpuBridge and Lupu Bridge along both sides ofthe Huangpu River
http://en.expo2010.cn/pavilions/hqzg.htm

sexta-feira, 12 de março de 2010

bestiario

Bestiario is a Barcelona/Lisbon-based company founded two years ago. We are dedicated to data visualization and to the creation of spaces for the collective creation of knowledge. Our slogan is:making the complex comprehensible. We combine art and science to design and create interactive information spaces. We have developed a powerful framework based on graph theory, topological algorithms, physical models, and geometrical and geographical representations to provide the optimum solutions to our customers.
http://www.bestiario.org/
http://blog.bestiario.org/

FreeGreen.com

http://www.freegreen.com/whosnext/view/most-voted.aspx

Faulders Studio

AIRSPACE TOKYO
2007
Screen Façade Design: Thom Faulders, with Proces2 in San Francisco Building Design: Studio M/Hajime Masubuchi in Tokyo
BYOPHYTE BUILDING
2009
Proposal for a mixed-use commercial and residential building in Tehran, Iran
http://faulders-studio.com/index.html

sábado, 27 de fevereiro de 2010

Methamorphose- Conferência+ Workshop, FAUP

Rinus Roelofs http://www.rinusroelofs.nl/

In the workshop I will explain how some of my structures are created. Not only as a step by step process but also exploring the tools I use to visualise my ideas, like Rhino and Grasshoppers.

CONFERÊNCIA Quarta-feira, 10 de Março, 18.30 Auditório Fernando Távora WORKSHOP 10 de Março: 14:30-18.00 12 de Março: 11:00-13:00; 14:30-18:30 Local: Sala 2.4, Torre E, FAUP Programa mais detalhado em: www.rinusroelofs.nl/pr-nf-tilings/pr-nf-tilings-a01.html Inscrições (20 pessoas): Serviço de Relações Públicas e Internacionais (FAUP) T: 226057115/03 F: 226057198 sre@arq.up.pt Ficha de Candidatura

Este evento realiza-se no âmbito do NOMADIC- Encontros entre Arte e Ciência organizado pelo Universidade do Porto

quinta-feira, 25 de fevereiro de 2010

IaaC Institute for Advanced Architecture of Catalonia


GEOMETRY: XENAKIS AND PHILIPS PAVILION

Xenakis’s final statement at the end of his long and detailed discussion of the Philips Pavilion is:
“For the time being only cement lies at the origin of the new architecture. It prepares the bed in which the plastic materials of tomorrow will form a river rich in forms and volumes, figures that are found not only in the biological entities but above all in the most abstract mathematics.”

http://gmik.wordpress.com/2008/11/25/complexity-in-geometry-iannis-xenakis/

quarta-feira, 10 de fevereiro de 2010

Open Up Workshop: Projects for the digital facade of Medialab-Prado

February 9 - 23, 2010Venue: Medialab-Prado in Madrid (Spain) Open Up has just started! About 70 artists, designers, architects, programmers and many other interested people from all over the world are already working in this exciting workshop to create contents for the first digital facade for artistic purposes of Madrid, a 150m2 and 27.000 LEDs (pixels) screen.
In this event 7 projects selected through an international open call will be collaboratively developed within this next 2 weeks.
The goal of this project production workshop is to explore the relationship with the urban space by opening production processes through different citizen participation strategies. Selected projects are being developed with the aid of tutors and technical assistants such as Jordi Claramonte, Chandler McWilliams, Casey Reas, Víctor Viña, Chris Sugrue and Massimo Avvisati.
The programme includes theoretical activities on February 9, 10 and 16, with lectures by tutors and lecturers such as Erkki Huhtamo and Jennifer Steimkamp. You can follow all lectures and project presentations through live streaming.
We have just created a new experience to document the process through a blog to spread the contents generated during the workshop, using social networks, video platforms, feeds, microblogging, etc. (http://www.medianeralab.es/blog).
Directed by Nerea Calvillo.
More information: http://medialab-prado.es/article/taller_open_up
medianeralab (at) medialab-prado.es

Venue:Medialab-PradoPlaza de las LetrasCalle Alameda, 1528014 Madrid (Spain)