terça-feira, 21 de setembro de 2010

SnapIt Screen Capture 3.7


SnapIt is easy to use screen capture software which allows you to easily capture anything on the screen including windows, menus, full screen, rectangular regions, web pages and take shots of moving images. It is a very convenient tool for bloggers. When you write posts on your blog you need to capture and crop images from different sources - this tool is for you.
- Supports hotkeys, auto-saving, clipboard
- Automatically copies screenshots to the clipboard
- Tracks capture history, auto-saves captured images
- Saves files in BMP, GIF, JPEG, PNG and TIFF formats
- Auto-names captured images
Screen Capture Software

http://www.digeus.com/products/snapit/snapit_screen_capture_3_5.html

quarta-feira, 8 de setembro de 2010

Modelação paramétrica + fabricação digital software Rhino + Grasshopper

ISCTE-IUL
13 Outubro 2010, 14:30, Auditório B.204
Conferência Prof. Gabriela Celani
"A informática na pesquisa de pós-graduação em arquitectura: novos meios de geração e produção de formas"
A implantação do LAPAC e a pesquisa desenvolvida na FEC-UNICAMP nas áreas de sistemas generativos, projeto paramétrico, gramática da forma, computação evolucionária, prototipagem rápida e fabricação digital.  (Entrada livre)
16 Outubro 2010
9:00-13:00/14:00-18:00, Laboratório a definir
Workshop 
 Modelação digital com utilização do software Rhinoceros e do plug-in Grasshopper. Variáveis e parâmetros, instanciamento de formas parametrizadas, subdivisão de entidades geométricas, repetição de formas com variações, geração de valores aleatórios e de sequências numéricas, condicionais e operadores lógicos.
Técnicas de fabricação. Preparação de um modelo sólido para impressão 3D. Estratégias de produção por corte a laser: planificando-o e fatiando-o.
Vagas _ 20
Preço _ 25€
Inscrições_ As inscrições devem ser realizadas em http://modelacaoparametricafabricacaodigital.eventbrite.com/.
Data limite para inscrições: 8 de Outubro de 2010

quarta-feira, 16 de junho de 2010

"THE INDUCTION CITY" Project: Solution for the Complex Systems of the City

The Undesignable Cityscape: ×Project Cities
The "induction cities" project began with our conclusion that a city cannot be designed.

quinta-feira, 3 de junho de 2010

ALGOMAD 2010

..."algo más que un instrumento". ALGOMAD -Algo más que un instrumento: introducción a Métodos generativos en Arquitectura y Diseño- es un seminario sobre el uso de herramientas digitales avanzadas, para generar formas con métodos paramétricos alternativos, automáticos y semiautomáticos.
http://www.algomad.org/

Los Talleres
Los asistentes a ALGOMAD deberán escoger una opción entre los talleres 1 y 2, centrados en métodos generativos de diseño y que tendrán lugar por la mañana, y otra opción entre los talleres 3 y 4, más orientados a programación y que se celebrarán por la tarde.
Taller 1. Generative Components
GenerativeComponents (GC), es un sistema de diseño paramétrico y asociativo que permite explorar diferentes alternativas de diseño. GC permite trabajar en un ambiente gráfico combinado con scripting y con programación de bajo nivel si es necesario. GC es una herramienta probada en diferentes estudios de arquitectura e ingeniería y corre sobre la sólida plataforma Microstation.
GC da la oportunidad a los usuarios de crear sus propias aplicaciones (.DLL) geométricas y lógicas de una manera gráfica. Desde este punto de vista GC puede verse como una herramienta para hacer herramientas. GenerativeComponents puede ser resumido en 5 características:
Modelado de geometría convencional y compleja.
Sistema de control paramétrico y asociativo.
Extensión de la aplicación (hacer las propias herramientas) mediante la interfaz de usuario.
Soporta programación orientada a objetos, reflejo y scripting.
Generación automática de documentación y planos durante el modelado. El programa previsto es el siguiente:
Día 1
Introducción a GenerativeComponents.
Variables y Listas, Series().
Fabricación.
Generación de objetos personalizados (FeatureType)
Día 2
Importar y exportar datos a Excel.
Introducción a GCscript.
Más información sobre GenerativeComponents
Taller 2. Grasshopper Grasshopper
(GH) es una extensión de Rhinoceros 3d para el diseño generativo y la programación gráfica de formas complejas. Con GH el usuario puede definir relaciones y comportamientos tal y como los piensa, trabajando con un modelo en el que la geometría es dinámica y reactiva ante los parámetros que se elijan (la posición del sol, el tamaño de una habitación, el color de una fachada...)GH está basado en programación simbólica, es un sistema muy visual y a la vez muy potente, que permite sacarle partido desde el primer minuto. El taller puede ser seguido por cualquier usuario con mínimos conocimientos de geometría. Tener experiencia con Rhino ayudará pero no es imprescindible. El programa previsto es el siguiente:
Día 1
Introducción a Grasshopper.
Estructuras Básicas. Análisis de ejemplos.
Reactividad y espacios duales.
Día 2
Planteamiento y desarrollo de un proyecto personal en GH.
Más información sobre Grasshopper
Taller 3. RhinoScript
RhinoScript es un lenguaje de programación sencillo basado en Visual Basic. Con RhinoScript se pueden añadir todo tipo de funciones nuevas a Rhino, automatizar determinadas tareas y generar nuevos comandos que permitan crear formas libres y formas combinadas mediante variables paramétricas.
El Taller puede ser seguido por quienes no tengan conocimientos ni de Visual Basic ni de Rhino aunque se requiere experiencia en el uso de técnicas digitales. Y un conocimiento aunque sea muy básico de lenguajes de programación y de Rhino o programas similares ayudará a sacar más rendimiento del curso. El primer día se proporcionará amplia documentación para facilitar el seguimiento del taller. El programa previsto es el siguiente:
Día 1
Introducción a los lenguajes de programación.
Análisis de ejemplos simples en RS.
Creación de scripts simples en RS.
Día 2
Planteamiento y desarrollo de un proycto personal en RS.
Más información sobre RhinoScript
Taller 4. Processing
Processing es un lenguaje de código abierto que se utiliza para programar la generación de formas e imágenes 2D y 3D, animaciones y todo tipo de procedimientos interactivos. Es utilizado por todo tipo de profesionales, incluyendo artistas, diseñadores y arquitectos, tanto para crear productos que pueden difundirse por la web como para experimentar con métodos de generación de formas de todo tipo.
Es un lenguaje simple que puede asimilarse con facilidad por quien tenga una experiencia media en el uso de herramientas digitales y nociones muy básicas de programación. Durante el taller se dará una introducción sintética al program y se proporcionarán ejemplos simples a partir de los cuales se pueda experimentar libremente. El programa previsto es el siguiente:
Día 1
Introducción a los lenguajes de programación.
Análisis de ejemplos simples en Processing.
Creación de scripts simples en Processing.
Día 2
Planteamiento y desarrollo de un proyecto personal en Processing.

domingo, 16 de maio de 2010

PARAsite: parametric and algorithmic research in architecture

ENCODING MATTER STUDIO BY ROLAND SNOOKS

The studio posits a behavioral design methodology, re-conceptualizing design as the organization of matter. This behavioral understanding of design focusses on the dissolution of normative hierarchies that operate within architectural organization and tectonics. A non-linear algorithmic design methodology is proposed capable of displacing existing hierarchies through the emergent operation of self-organizing systems.

http://arch-pubs.usc.edu/parasite/

quinta-feira, 13 de maio de 2010

mode tools

Studio Mode is pleased to announce the beta release of ModeTools, a specialized toolbar with custom components for Grasshopper. The first release consists of BakeMaterial and BakeColor components that allow properties of objects developed in Grasshopper to persist after baking. This release of ModeTools is a freely distributable package licensed under Creative Commons License. We welcome all feedback regarding ModeTools – please email us at info@studiomode.nu. Stay tuned for more custom Grasshopper components.
Download ModeTools_0.01 here.
Compatible Versions : 0.6.0043, 0.6.0055
ModeTools_0.01 by Studio Mode is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.

Performative Environments

Stevens Institute of Technology
2009Spring
Gil Akos and Ronnie Parsons

modeLab

sexta-feira, 23 de abril de 2010

Artech 2010 “Envisioning Digital Spaces”

Guimarães, Portugal
Artech 2010 is the fifth international conference held on the topic of Digital Arts. It aims at promoting contacts between Iberian and International contributors concerned with the concept, production and dissemination of Digital and Electronic Art. Artech 2010 aims at bringing the scientific, technological and artistic community together, while promoting the interest in the digital culture and its intersection with art and technology as an important research field, a common space for discussion and exchange of experiences, a forum for emerging digital artists and a way of understanding and be delighted with new forms of digital expression.
http://www.artech-international.com/artech2010/

domingo, 18 de abril de 2010

Expo 2010 Shanghai China

Duration:May 1 to Oct 31, 2010
Location: between NanpuBridge and Lupu Bridge along both sides ofthe Huangpu River
http://en.expo2010.cn/pavilions/hqzg.htm

sexta-feira, 12 de março de 2010

bestiario

Bestiario is a Barcelona/Lisbon-based company founded two years ago. We are dedicated to data visualization and to the creation of spaces for the collective creation of knowledge. Our slogan is:making the complex comprehensible. We combine art and science to design and create interactive information spaces. We have developed a powerful framework based on graph theory, topological algorithms, physical models, and geometrical and geographical representations to provide the optimum solutions to our customers.
http://www.bestiario.org/
http://blog.bestiario.org/

FreeGreen.com

http://www.freegreen.com/whosnext/view/most-voted.aspx

Faulders Studio

AIRSPACE TOKYO
2007
Screen Façade Design: Thom Faulders, with Proces2 in San Francisco Building Design: Studio M/Hajime Masubuchi in Tokyo
BYOPHYTE BUILDING
2009
Proposal for a mixed-use commercial and residential building in Tehran, Iran
http://faulders-studio.com/index.html

sábado, 27 de fevereiro de 2010

Methamorphose- Conferência+ Workshop, FAUP

Rinus Roelofs http://www.rinusroelofs.nl/

In the workshop I will explain how some of my structures are created. Not only as a step by step process but also exploring the tools I use to visualise my ideas, like Rhino and Grasshoppers.

CONFERÊNCIA Quarta-feira, 10 de Março, 18.30 Auditório Fernando Távora WORKSHOP 10 de Março: 14:30-18.00 12 de Março: 11:00-13:00; 14:30-18:30 Local: Sala 2.4, Torre E, FAUP Programa mais detalhado em: www.rinusroelofs.nl/pr-nf-tilings/pr-nf-tilings-a01.html Inscrições (20 pessoas): Serviço de Relações Públicas e Internacionais (FAUP) T: 226057115/03 F: 226057198 sre@arq.up.pt Ficha de Candidatura

Este evento realiza-se no âmbito do NOMADIC- Encontros entre Arte e Ciência organizado pelo Universidade do Porto

quinta-feira, 25 de fevereiro de 2010

IaaC Institute for Advanced Architecture of Catalonia


GEOMETRY: XENAKIS AND PHILIPS PAVILION

Xenakis’s final statement at the end of his long and detailed discussion of the Philips Pavilion is:
“For the time being only cement lies at the origin of the new architecture. It prepares the bed in which the plastic materials of tomorrow will form a river rich in forms and volumes, figures that are found not only in the biological entities but above all in the most abstract mathematics.”

http://gmik.wordpress.com/2008/11/25/complexity-in-geometry-iannis-xenakis/

quarta-feira, 10 de fevereiro de 2010

Open Up Workshop: Projects for the digital facade of Medialab-Prado

February 9 - 23, 2010Venue: Medialab-Prado in Madrid (Spain) Open Up has just started! About 70 artists, designers, architects, programmers and many other interested people from all over the world are already working in this exciting workshop to create contents for the first digital facade for artistic purposes of Madrid, a 150m2 and 27.000 LEDs (pixels) screen.
In this event 7 projects selected through an international open call will be collaboratively developed within this next 2 weeks.
The goal of this project production workshop is to explore the relationship with the urban space by opening production processes through different citizen participation strategies. Selected projects are being developed with the aid of tutors and technical assistants such as Jordi Claramonte, Chandler McWilliams, Casey Reas, Víctor Viña, Chris Sugrue and Massimo Avvisati.
The programme includes theoretical activities on February 9, 10 and 16, with lectures by tutors and lecturers such as Erkki Huhtamo and Jennifer Steimkamp. You can follow all lectures and project presentations through live streaming.
We have just created a new experience to document the process through a blog to spread the contents generated during the workshop, using social networks, video platforms, feeds, microblogging, etc. (http://www.medianeralab.es/blog).
Directed by Nerea Calvillo.
More information: http://medialab-prado.es/article/taller_open_up
medianeralab (at) medialab-prado.es

Venue:Medialab-PradoPlaza de las LetrasCalle Alameda, 1528014 Madrid (Spain)

sexta-feira, 8 de janeiro de 2010

Master: Advanced Design of Space and Materials.

Call for collaborators Open Up Workshop: projects for the digital façade of Medialab-Prado


Deadline: February 8, 2010
Dates of the workshop: February 9 through 23, 2010
Venue: Medialab-Prado in Madrid (Spain)
Join us for the Open Up international workshop! This event is focused on the development of 8 selected projects for the digital façade in Medialab-Prado cultural center's building. The goals of the workshop are to explore the relationship between the urban screen and public space, to experiment with the screen’s communicative, narrative and visual capacities, and to investigate its potential to offer new forms of participation.
According to its field of interest, each collaborator can be part of any team, bringing his/her knowledge and ideas to the workgroup and, at the same time, learning from the group and the teachers: Jordi Claramonte, Chandler McWilliams, Casey Reas, and Víctor Viña. Directed and coordinated by Nerea Calvillo.
For residents out of Madrid, Medialab-Prado will cover for the stay of a limited number of participants at a Youth Hostel during the workshop.
No entry fees.

Advances in Architectural Geometry. CALL FOR PAPERS

Geometry lies at the core of the architectural design process. It is omnipresent, from the initial form-finding stages to the final construction. Modern geometric computing provides a variety of tools for the efficient design, analysis, and manufacturing of complex shapes. On the one hand this opens up new horizons for architecture. On the other hand, the architectural context also poses new problems to geometry. Around these problems the research area of architectural geometry is emerging. It is situated at the border of applied geometry and architecture.
This symposium will bring together researchers from the fields of architecture and geometry to discuss recent advances in research and practice and to identify and address the most challenging problems. We aim at connecting researchers from architectural practices and academia. The event consists of two parts, two days of hands-on workshops followed by two days of oral and poster presentations in conference style, including four keynote speakers.
Advances in Architectural Geometry is planned to be the premier venue for disseminating new research ideas and cutting-edge results at the interface of geometry processing and architectural design. This emerging area draws from architectural design, applied mathematics, computer science, and engineering.
We are in particular inviting submissions related to the following topics:
* geometric methods for architectural design and manufacturing
* digital fabrication techniques in architecture and engineering
* design and fabrication optimization in construction
* approximation and meshing of freeform geometry
* applied discrete differential geometry
* geometric aspects of visualization
* interactive techniques
* digital reconstruction
* simulation
http://www.architecturalgeometry.at/aag10/index.php

quarta-feira, 6 de janeiro de 2010

eCAADe 2010: Future Cities

For the first time in human history, more than 50% of the world's population lives in urban regions. Cities are the larges, most complex, and most dynamic man-made systems. They are vibrant centers of cultural life and engines that drive the global economy.
Contemporary cities are environmentally, socially, and economically unsustainable. The quality of urban life is threatened by such factors as pollution, rising temperatures, limited resources, congestion, social inequalities, aging of large sectors of the world population, poverty, informality, crime, and economic imbalances. The overall planning of future cities is a challenge that can only be faced by interdisciplinary teams combining multitudes of backgrounds and expertise.
The focus of the eCAADe 2010 conference is that of tools, methods, and theories that support the new design of new cities and the transformation of existing cities. Authors are encouraged to submit their most recent research, teaching, practice and experience reports, or novel applications relating to topics of the eCAADe 2010 conference.
http://www.ecaade2010.ethz.ch/